PRogramAR: Augmented Reality End-User Robot Programming
By Bryce Ikeda in HRI Tutorials
January 1, 2024
In this video I demonstrate how I utilize Augmented Reality and Trigger-Action Programming to provide end-users with the means to program their own reactive robot programs. I also have a repository for my code that can be found here. During this project, I learned quite a bit about how to build a system on the backend and frontend. I also experimented with scriptable objects within Unity. Scriptable objects are great because they can be used for sharing data across assets. You can also edit them in the inspector and the data persists across game sessions. It is a really cool feature in Unity that I may or may not have overused.
- Posted on:
- January 1, 2024
- Length:
- 1 minute read, 111 words